Druid Restoration 19/11/21

Balance 19 · Feral Combat 11 · Restoration 21 · 51 points · 20 talents

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A public Druid build saved with this calculator. It spends 51 points, 19/11/21 across Balance, Feral Combat, Restoration, and takes 20 talents — 4 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Balance — 19 points

  • Genesis 5/5 ★

    Increases the periodic damage and healing done by your spells and abilities by 5%.

  • Moonglow 3/3 5 pts ◆

    Rank 3 values not yet captured from footage.

  • Improved Moonfire 2/2 5 pts ◆

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

  • Nature's Majesty 2/2 5 pts ★

    Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's Reach 2/2 5 pts ◆

    Increases the range of your offensive Balance spells by 20% and increases the chance for all your spells and attacks to hit by 4%.

  • Improved Entangling Roots 3/3 10 pts ◆

    Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

  • Nature's Splendor 1/1 10 pts ★

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

  • Insect Swarm 1/1 15 pts ◆

    The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.

Feral Combat — 11 points

  • Heart of the Wild 5/5 ◆

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

  • Brutal Impact 2/2 5 pts

    Rank 2 values not yet captured from footage.

  • Thick Hide 3/3 5 pts ◆

    Rank 3 values not yet captured from footage.

  • Feral Charge 1/1 10 pts ◆

    Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.

Restoration — 21 points

  • Furor 5/5

    Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

  • Naturalist 5/5 5 pts ◆

    Rank 5 values not yet captured from footage.

  • Natural Shapeshifter 3/3 5 pts ◆

    Reduces the mana cost of all shapeshifting by 30%.

  • Reflection 3/3 10 pts

    Allows 15% of your Mana regeneration to continue while casting.

  • Gift of the Earthmother 1/1 10 pts ★

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

  • Improved Rejuvenation 2/3 15 pts

    Increases the effect of your Rejuvenation spell by 10%.

  • Swiftmend 1/1 15 pts ◆

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

  • Nature's Swiftness 1/1 20 pts

    When activated, your next Nature spell becomes an instant cast spell.

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